Pam is a raccoon planning a camping trip and needs help with her tent. Geometry and graphing skills are used to problem solve as children learn about properties of material and their suitability for an intended purpose. Designed to engage you and your children in an authentic STEM experience that is developmentally appropriate for use in the early childhood classroom. Four activities use a combination of math, science, and engineering concepts to help children develop these skills leading to success in school and eventually at work. Teaches communication, critical problem-solving skills, plus early math and science concepts and thinking. Each activity Card has clear, step-by-step instructions to help you guide children through active exploration while Pam the Raccoon engages them. The Quick Start card provides an overview allowing you to set up the activity with little preparation time
Can be used to teach sorting, patterning, comparing and contrasting, and using Venn diagrams.
Ages 3+. Grades PreK - K.
Reinforce probability and provide practice in organizing data graphically. Students collect data in simple probability experiments. Then they create pictographs, bar graphs, histograms, line graphs, pie charts, stem-and-leaf plots, tallies, and tables to show the results. Grades 5-6
Tool for building fundamental quantitative skills that can be used for creating solutions to math problems. Helps teach geometry and spatial sense, patterns and relationships, estimation and numeration, measurement, and fractions. Grades 3-8
"This hands-on Plinko-style game will get students excited about diving into math while challenging them to solve addition and subtraction problems, practice place value, explore geometric shapes, and more." -- from instruction booklet. Grades 1-3
Provides literature appropriate for grades four through six that supplements classroom mathematics curriculum through sports-based independent reading or teacher read-alouds.
Pam is a raccoon planning a camping trip and needs help with her tent. Geometry and graphing skills are used to problem solve as children learn about properties of material and their suitability for an intended purpose. Designed to engage you and your children in an authentic STEM experience that is developmentally appropriate for use in the early childhood classroom. Four activities use a combination of math, science, and engineering concepts to help children develop these skills leading to success in school and eventually at work. Teaches communication, critical problem-solving skills, plus early math and science concepts and thinking. Each activity Card has clear, step-by-step instructions to help you guide children through active exploration while Pam the Raccoon engages them. The Quick Start card provides an overview allowing you to set up the activity with little preparation time
Can be used to teach sorting, patterning, comparing and contrasting, and using Venn diagrams.
Ages 3+. Grades PreK - K.
Reinforce probability and provide practice in organizing data graphically. Students collect data in simple probability experiments. Then they create pictographs, bar graphs, histograms, line graphs, pie charts, stem-and-leaf plots, tallies, and tables to show the results. Grades 5-6
Tool for building fundamental quantitative skills that can be used for creating solutions to math problems. Helps teach geometry and spatial sense, patterns and relationships, estimation and numeration, measurement, and fractions. Grades 3-8
"This hands-on Plinko-style game will get students excited about diving into math while challenging them to solve addition and subtraction problems, practice place value, explore geometric shapes, and more." -- from instruction booklet. Grades 1-3
Provides literature appropriate for grades four through six that supplements classroom mathematics curriculum through sports-based independent reading or teacher read-alouds.
Pam is a raccoon planning a camping trip and needs help with her tent. Geometry and graphing skills are used to problem solve as children learn about properties of material and their suitability for an intended purpose. Designed to engage you and your children in an authentic STEM experience that is developmentally appropriate for use in the early childhood classroom. Four activities use a combination of math, science, and engineering concepts to help children develop these skills leading to success in school and eventually at work. Teaches communication, critical problem-solving skills, plus early math and science concepts and thinking. Each activity Card has clear, step-by-step instructions to help you guide children through active exploration while Pam the Raccoon engages them. The Quick Start card provides an overview allowing you to set up the activity with little preparation time